Sim racing: Surge &...
 
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Sim racing: Surge & Sway vs Pitch & Roll


mecha4makers
(@mecha4makers)
Active Member
Joined: 7 years ago
Posts: 15
Topic starter  

Hi

Where in these videos are the Sway & Surge forces?

Joseph video

Michael video

All I really see is Pitch & Roll which I would prioritise way way below Surge & Sway for the forces I want my automotive sim racing rigs to simulate

So.. is this really a deliberate setup choice?  Why?  For the love of dog, WHY?

Bucket seats are shaped like that for a reason!

But seriously, what are others doing?

My Fasetech rig experience is literally only hours old, but I am already assigning most of my movement to Sway/Surge rather than Pitch/Roll with a little Heave, ( Yaw is disabled until I get more of a feeling for its actual usefulness in Sim racing (and until I get my space & cabling sorted))

Note: in finding the above links I stumbled across the new FaseTech interview with Joseph.  He mentions in reply to FaseTech, that for him, movement speed/responsiveness is more than fast enough.  Without Surge or Sway in effect I do not see the value in FaseTech asking that question

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A reminder of the forces available for assignment in the thing that is SimTools (Ok, I now realise how much SimExperience's SimCommander spoiled me):

http://www.xsimulator.net/community/attachments/axes-gif.9316/

 


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