Fellow Racing Cube Owners,
due to not saving my settings and a necessary new installation of simtools after upgrading to V3, I had to start all over again creating usable setups for my games.
They feel good now (especially Indycar in PC2), but I'm sure there is room for improvements. Therefor I'd like to share my configurations with you.
I used Andrews Excel template, thanks for that.
I appreciate all comments, positive and negative ones, as every step forward is highly welcome.
Cheers
Michael
Never loose - win or learn
Hey Michael,
Thanks for sharing.
I've done very little with PCars, rather spending any free time on iRacing
What I find interesting is that you turned down the RC4. I've also done the same, turning down from 9 to 6. Mainly in an attempt to get more smoothness and less jerky movements.
After spending a lot of time setting FFB on the wheel, Ive been trying to get the movement of the RC4, to visually match what happens in the car. Its amazing when you get the angles and movements to feel what you are seeing.
Feels even more real.
Sounds like you, and me, enjoy the continuous tweaking of everything.
I'll try share my iRacing config soon, and maybe try your settings on PCars sometime
Enjoy, Andrew
Never loose - win or learn
After quite a while (months?) I played today Assetto Corsa Competizione again. And my settings felt quite strange. So I've spent one hour to get a better response from the RacingCube.
New file with updated settings for ACC
Michael
Never loose - win or learn
Update: There was a writing mistake in 20200711: ACC DOF6 was Extra 2 but is Exta 1!
Michael
Never loose - win or learn
Hi all,
as Automibilista 2 was getting more and more my favorite racing game due to it's famous VR support, I constantly struggling with almost all of the cars.
Racing the funny Formula Trainer at the Nuerburgring ended almost any try with a spin within the first lap. So what of frustrating.
A couple of days ago, a video from GamerMuscle brought me to change my approach of setting up the RacingCube.
Less force and NO smoothing. WOW, what a difference.
It's by way not as impressive for people watching from outside, as with "harder" settings, but the feel of what the car is doing is so what of amazing.
No more spins, I can' believe my former settings and the "delayed" feedback did so much of misleading me in reaction.
Attached my settings for AMS2 and ACC, but ACC I#m driving rarely,
Michael
@Steffen: I just recognized this topic is in the wrong forum, should be in "Simtools configurations", can you move it? Thanks
Never loose - win or learn
Hey, Michael
I just wanted you to know that I've been tuning my brand new RC device this week based on the table you produced. Excellent, thank you for these! The settings are very good, really nice to drive on them. I have mainly used them for Assetto Corsa and Project Cars 2. All the forces on the axes work ideally.
One thing I don't understand, perhaps you could explain it: How is it that Project Cars 2 has Axis1&2&3 heading in the same direction at Pitch? Does the game somehow provide different information outward, and therefore the directions are different from Assetto Corsa, where Pitch Axis1&2 are in the same direction and Axis3 in a different direction? It makes sense to me, that when Pitching, front axis need to go down and back axis up, if I have understood correctly. But for PC2 I don't understand.
So, how do you know that? If I were to mess my PC2 profile, how would I be able to know that axis need to be differently. You can always point me in right direction to read more, if do not have the time to explain...
Another thing to mention is that Axis4 rotation solution with Extra1 value works great. I don't understand how you have come up with it, and why Yaw is not suitable, but it works great. Now I can catch the slide as soon as it feels on the bench. I seemed to be one with the car. And my RC doesn't turn around uncontrollably.
-Pomppu
-Jani
___
My Rig:
Fasetech RacingCube Simulator RCv3
HTC Vive Pro2 + 2 light houses + Vive tracker (mounted behind racing seat)
Lenovo Legion T7 i7-11700KF, RTX3080Ti
Fanatec Podium DD1 + Clubsport BMW GT2 V2
Thrustmaster T-LCM pedals
Sparco GRID Q seat
Hi,
I have no clue, why one game is that way and the other completely different. But honestly, I don't care anymore.
I created my own way to find out. First of all, only one movement in time. Xsimulator.net is helpful too. Just the community forum, plugins you can get via Fasetech's Steffen.
Before you start, you need to get basic settings for the tuning center. Simply reset, enable capture, drive around and save. Fine tuning will be later.
If using VR, a camera is helpful to see was was really going on.
1) Go for a up- or downhill section of a track. Drive slow circles there and you find out what settings (input) is required for pitch and roll.
2) Accerlerate and Brake, shows surge.
3) Drive circles for sway.
4) Heave is a bit more tricky, I use curbs.
Sometimes it's helpfull simply using one actuator with one after one signal to find out what this game output is used for (or ask Xsimulator)
5) Traction loss could be some work, but after having all others defined, there should be not much left to try.
Switch all others off, and just play with the rotation module and "so far not used" inputs.
If you are done with the basic settings, you can easily fine tune movements with slight changes in tuning center.
Michael
Never loose - win or learn
Hi Michael,
Excellent hints, that seems to be a good process to follow. I have been testing already with with one movement at a time, trying to find out how Game Engine's and RC's power value fit together.
-Pomppu
-Jani
___
My Rig:
Fasetech RacingCube Simulator RCv3
HTC Vive Pro2 + 2 light houses + Vive tracker (mounted behind racing seat)
Lenovo Legion T7 i7-11700KF, RTX3080Ti
Fanatec Podium DD1 + Clubsport BMW GT2 V2
Thrustmaster T-LCM pedals
Sparco GRID Q seat
Never loose - win or learn