Hi,
I came across a peculiar situation and I don't know how to solve this. I've made car-specific Tuning settings to give me the most accurate feel and feel of the car's movements. That's why, for example, pitch settles on "normal" tracks at a reasonably low value, such as on the 7 or 8 (you can feel the weight shift on braking). On AMS2 I drove a certain track where there is a short tight pit down and immediately afterwards a climb up. RacingCUBE suddenly threw the movement to the extreme position and back quite violently and I wondered what happened. I used OSB to record min/max values and saw in the video that Pitch goes to 15 very quickly. I immediately realized that the pitch has to be much bigger on tracks with steep points.
What I don't understand is that how could I keep the pitch value low enough to feel the change of center of gravity when braking, AND at the same time I could drive on tracks where there can be sudden bumps and steep climbs? If I increase the Pitch value, very soon the braking movement of the car will no longer be felt. If, on the other hand, the value is too low, you cannot drive on a certain track at all. Or, on those tracks, the car's forward/rearward movement is lost if the Pitch needs to be put at a higher value. Is there a way to control those very sudden high values, which are somewhat "anomalies"? Same thing happened on DR2.0, but now I know what is the cause.
-Jani
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My Rig:
Fasetech RacingCube Simulator RCv3
HTC Vive Pro2 + 2 light houses + Vive tracker (mounted behind racing seat)
Lenovo Legion T7 i7-11700KF, RTX3080Ti
Fanatec Podium DD1 + Clubsport BMW GT2 V2
Thrustmaster T-LCM pedals
Sparco GRID Q seat
Hi pomppu,
Pitch and roll can be really hard to get right as there are so many factors in play. I have used a long time trying to understand how to set this correct also. Could you share your axis settings and Tuning Center settings with me? This way it would be much easier for me to see what we could do to improve it.
I do not have much experience with DR2 and AMS2, but it does sound like there is in anomaly in the game, and it might not be settings only. Have you seen if the values are quickly changing in Virtual Axis too?
Steffen Hansen | CEO | FaseTech
Hello, apparently this is an anomaly (in AMS2 at least), because I just tested the same track again (AMS2, Velocitta, the steep point is at Curva calpirinha), and the problem no longer exists. I just drove the Ginetta with such a small Pitch setting that I can feel the up-down movement at the front. Overall feeling is was great. Still, RC doesn't make any sudden move at that point of ascent. I didn't record what value the pitch got to, though. Apparently I have found a track car combination that can cause this. I drove other cars too, no problems. I don't remember which car did this happen. And now there is 1.4 update to AMS2, maybe it fixed something.
But with DR2.0 there are few places where RC suddenly ascents (like in Germany, some track where you drive in forest up to a steep hill). That's way I now have Pitch at 14, but this is were I lose some feeling.
Here are my settings AMS2 and DR20.
-Jani
___
My Rig:
Fasetech RacingCube Simulator RCv3
HTC Vive Pro2 + 2 light houses + Vive tracker (mounted behind racing seat)
Lenovo Legion T7 i7-11700KF, RTX3080Ti
Fanatec Podium DD1 + Clubsport BMW GT2 V2
Thrustmaster T-LCM pedals
Sparco GRID Q seat