Motion Canceling for Oculus Rift!  

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Steffen
(@slaze_xe)
CEO Admin
Joined:1 year  ago
Posts: 133
31/08/2018 2:35 pm  

Hi all,

I am glad to announce motion canceling for the Oculus Rift is now also working. We will have a guide out within a week and it is fairly easy to use. You will need two cameras and a set of touch controllers.

The guide will be posted in the support section.

Steffen Hansen | CEO | FaseTech


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mav137
(@mav137)
Eminent Member Customer
Joined:1 year  ago
Posts: 28
12/09/2018 12:30 pm  

Hi,

I'm also interested in the motion cancelling method for the Oculus. Is the guide already done? I can not seem to find it in the support section.


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Sudaf
(@sudaf)
Eminent Member Customer
Joined:1 year  ago
Posts: 21
25/09/2018 10:00 am  

Have not seen any updates to this thread.

Also very interested to see what the fuss is about motion cancelling on Occulus. I have mine setup as normal and have no issues. Spent 5-6 hours last weekend racing and only had to re-center my view every time i got in/out of the SIM. But that is normal as far as i am concerned.

👍


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Andrew (ZA)
(@atb69)
Active Member
Joined:6 months  ago
Posts: 5
03/10/2018 1:14 pm  

Hi Steffen, has this guide been posted yet? Also cant seem to find it ? Thanks


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Steffen
(@slaze_xe)
CEO Admin
Joined:1 year  ago
Posts: 133
04/10/2018 12:10 am  

Hi Guys,

I'm very sorry about the delay on the guide. I will make sure to have it done ASAP but i ran into some issues that we need solved. Currently i can only make it work with SteamVR, meaning only game running in Steam can benefit from it, i am still trying to solve that problem. In the meantime, the guide is essential the same as the one JMB-3D posted in the GUIDES section, just use a controller as the motion controller. I am also looking into making the installation simpler and with fewer steps as Oculus is a bit more simple.

Steffen Hansen | CEO | FaseTech


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Wildan
(@wildan)
New Member
Joined:3 months  ago
Posts: 1
03/11/2018 9:39 pm  

I wonder why is this an issue in the first place. Wouldn't mounting the sensor onto the moving rig resolve it by default? Or is motion canceling something meant for people who mount their sensor on the wall?


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Steffen
(@slaze_xe)
CEO Admin
Joined:1 year  ago
Posts: 133
17/01/2019 9:46 pm  

Motion Compensation, as it is called is needed as the HMD developers does not support motion platforms. The sensors will get confused if mounting it on the rig. I will have a video coming out on the topic soon.

Steffen Hansen | CEO | FaseTech


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AussieStig
(@aussie)
New Member
Joined:1 day  ago
Posts: 1
18/01/2019 8:43 pm  

Hey mate, I am very interested in your Oculus Rift motion cancellation guide. Do you know when that may be available to read? Looking forward to your reply. Cheers, AussieStig


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