Motion Canceling for Oculus Rift!  

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Steffen
(@slaze_xe)
CEO Admin
Joined:11 months  ago
Posts: 126
31/08/2018 2:35 pm  

Hi all,

I am glad to announce motion canceling for the Oculus Rift is now also working. We will have a guide out within a week and it is fairly easy to use. You will need two cameras and a set of touch controllers.

The guide will be posted in the support section.

Steffen Hansen | CEO | FaseTech


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mav137
(@mav137)
Eminent Member Customer
Joined:11 months  ago
Posts: 28
12/09/2018 12:30 pm  

Hi,

I'm also interested in the motion cancelling method for the Oculus. Is the guide already done? I can not seem to find it in the support section.


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Sudaf
(@sudaf)
Active Member Customer
Joined:11 months  ago
Posts: 17
25/09/2018 10:00 am  

Have not seen any updates to this thread.

Also very interested to see what the fuss is about motion cancelling on Occulus. I have mine setup as normal and have no issues. Spent 5-6 hours last weekend racing and only had to re-center my view every time i got in/out of the SIM. But that is normal as far as i am concerned.

👍


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Andrew (ZA)
(@atb69)
New Member
Joined:4 months  ago
Posts: 3
03/10/2018 1:14 pm  

Hi Steffen, has this guide been posted yet? Also cant seem to find it ? Thanks


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Steffen
(@slaze_xe)
CEO Admin
Joined:11 months  ago
Posts: 126
04/10/2018 12:10 am  

Hi Guys,

I'm very sorry about the delay on the guide. I will make sure to have it done ASAP but i ran into some issues that we need solved. Currently i can only make it work with SteamVR, meaning only game running in Steam can benefit from it, i am still trying to solve that problem. In the meantime, the guide is essential the same as the one JMB-3D posted in the GUIDES section, just use a controller as the motion controller. I am also looking into making the installation simpler and with fewer steps as Oculus is a bit more simple.

Steffen Hansen | CEO | FaseTech


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